Here's the same issue at Stack Overflow : https://stackoverflow.com/questions/73753796/why-doesnt-clearing-the-new-ios-16-swiftui-navigationpath-to-pop-to-root-anim
// @State var path = NavigationPath() - Declared in a view
path.removeLast()
This code above works well with animation, popping up the top view. However,
path.removeLast(path.count)
Or
path = .init()
These codes, popping up to root view, works without animation.
Some guy said this is a bug and he've already reported to Apple but I'm wondering how the others are handling with this issue.
Is it the best way to hold on and wait apple to fix it?
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I tried to monitor the device's network status with Network framework code below.
let networkMonitor = NWPathMonitor(requiredInterfaceType: .cellular)
networkMonitor.pathUpdateHandler = { [weak self] path in
if path.status == .satisfied {
print("Cellular Satisfied")
} else {
print("Cellular Unsatisfied")
}
}
When I run the app in my iPhone(iOS 15.5) and turn cellular on/off, iPhone suddenly loses connection with XCode.
Lost connection to the debugger on “...'s iPhone”.
Domain: IDEDebugSessionErrorDomain
Code: 12
Recovery Suggestion: Restore the connection to “...'s iPhone” and run “...” again, or if “...” is still running, you can attach to it by selecting Debug > Attach to Process > ....
User Info: {
DVTErrorCreationDateKey = "2022-06-23 02:16:30 +0000";
IDERunOperationFailingWorker = DBGLLDBLauncher;
}
Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : {
"device_model" = "iPhone13,2";
"device_osBuild" = "15.5 (19F77)";
"device_platform" = "com.apple.platform.iphoneos";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 2;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 5861;
"operation_errorCode" = 12;
"operation_errorDomain" = IDEDebugSessionErrorDomain;
"operation_errorWorker" = DBGLLDBLauncher;
"operation_name" = IDEiPhoneRunOperationWorkerGroup;
"param_consoleMode" = 0;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 5;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 0;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 0;
"param_launcher_substyle" = 0;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_runnable_swiftVersion" = "5.6";
"param_runnable_type" = 2;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos15.4";
"sdk_osVersion" = "15.4";
"sdk_variant" = iphoneos;
}
In my opinion, it seems like an error of XCode. Plz let me know if there's any solution.
Also, there's a similar issue here : https://developer.apple.com/forums/thread/681459