Post

Replies

Boosts

Views

Activity

How to create an "empty" AudioUnit in an application?
Hello,I know how to implement AURenderCallbacks in an AVAudioEngine using the audioUnits of the input or output nodes.In my new project, I would have to create an AVAudioUnit node to connect my AuRenderCallback to it, but whatever I do, this creation does not work: I read with NSLog "aUnit = (null)".I followed the advice in this discussion:https://forums.developer.apple.com/thread/39715My code is :AVAudioEngine *audioEngine; AVAudioPlayerNode *player; //I'll need a PlayerNode and a SamplerNode in my project AVAudioUnit *aUnit; //this one will analyse the audio of the playerWhen I create the graph (with AVAudioEngine) :[AUAudioUnit registerSubclass:aUnit.class asComponentDescription:desc name:@"HerveNoury:TestCaptureAudioRythm" version:67072]; [AVAudioUnit instantiateWithComponentDescription:desc options:0 completionHandler:^(AVAudioUnit * unit, NSError *error) { self->aUnit = unit; //[self->audioEngine attachNode:self->aUnit]; NSLog(@"AVAudioUnit: %@, error: %@", unit.description, error); }];I added to the info.plist the NSExtension > AudioComponents :<array> <dict> <key>description</key> <string>TestCaptureExtension</string> <key>factoryFunction</key> <string>$(PRODUCT_MODULE_NAME).AudioClass</string> <key>manufacturer</key> <string>rvnr</string> <key>name</key> <string>HerveNoury:TestCaptureAudioRythm</string> <key>sandboxSafe</key> <true/> <key>subtype</key> <string>fltx</string> <key>tags</key> <array> <string>Effects</string> </array> <key>type</key> <string>aufx</string> <key>version</key> <integer>67072</integer> </dict></array>What am I doing wrong that explains that the AVAudioUnit is never instantiated?Thank you in advance for your help.
0
0
1.5k
Mar ’20