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Reply to iOS 17 SceneKit normalmap & morphtarget causes lighting/shading issue
I got a response from Apple through the feedback assistant that they fixed this in the latest version of iOS 17. I tried it out and it does work. But there's still issues with models that has a combination of normal map/morpher/skeleton if one of these are taken out of the equation the shader seems to work fine and having all 3 of them breaks it. I'm not using any 3rd party libraries to load assets I'm also not generate assets in code. Just loading Scenekit files and updating the shaders in code.
Sep ’23