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After the iOS 17 update, objects rendered in SceneKit that have both a normal map and morph targets do not render correctly. The shading and lighting appear dark and without reflections. Using a normal map without morph targets or having morph targets on an object without using a normal map works fine. However, the combination of using both breaks the rendering. Using diffuse, normal map and a morpher: Diffuse and normal, NO morpher:
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by Ginada.
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