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SKEmitterNode ignoring zPosition on iOS
When compiling and testing an old game (Paul Pixel - The Awakening) on the latest Xcode 12.3 for the latest iOS 14.3, the Spritekit particles appeared on top. The SKEmitterNode.zPosition value was ignored. I regularly compile the app with Xcode. So this regression happened with either iOS 14.2 or Xcode 12.2. It doesn't happen when compiling for macOS. The bug is on iOS only. Does anybody have the same problem? I have already reported the bug to Apple, but they're not responding.
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Dec ’20