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Problem with SKAction.playSoundFileNamed:
Is there something that I am missing when using SKAction.playSoundFileNamed: I can get sounds to playback perfectly on the simulator but when I try on the device I get nothing at all. I am assuming this is a bug, I have tried this on the last few betas with no luck, it seems strange that its still around now we are at beta 5.// Nothing magical, just using ... self.sprite.runAction(SKAction.playSoundFileNamed("Ready_001.wav", waitForCompletion: false))
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Aug ’15