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To be clear, these extra network calls and work being done is when creating the map, after the mapkit is already fully initialized. It creates a conflict with dojo loader which is why I need to create and destroy a map, before I can load dojo loader.
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More data, using visibleMapRect this time:Passing into map options in the constructor:options.visibleMapRectorigin: u {x: 0.17668707222222219, y: 0.3874875696729686}size: p {width: 0.000005555555555591951, height: 0.0000070024680076663515}__proto__: Object console.log(map?.visibleMapRect); origin: u {x: 0.1766822802101135, y: 0.38748522965178445}size: p {width: 0.000015139579772949219, height: 0.000011682510375976562}__proto__: ObjectSetting the visible map rect with the same map rect passed in the constructor:map.setVisibleMapRectAnimated(mapRect, false);console.log(map?.visibleMapRect);origin: u {x: 0.17668531268654603, y: 0.38748756967296866}size: p {width: 0.000009074626907894139, height: 0.000007002468007666344}__proto__: Object
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Vicki,Thanks for that information. I'm running into the issue where it says rotation is not enabled. But deleting the browser's cache and reloading normally fixes it. Do you know why sometimes it would work and other times it wouldn't? Is there other factors that could cause mapkit to revert to image tiles? This is behind a pretty strict network only, works great outside of it.
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How did you get a beta 5 image?Edit: IPSW can be found here https://www.theiphonewiki.com/wiki/Beta_Firmware/iPhone/13.x