I'm using shaders compiled with Metal Developer Tools for Windows.
Compiled shaders look fine, but cannot see the shader source from GPU frame capture in Xcode, and cannot debug these shaders. (I tried options "-MO" and "-gline-tables-only", but nothing changed.)
Could you tell me how can I debug the shaders compiled on Windows?
Below is my environment.
Mac mini (M1, 2020)
Xcode 12.5.1
Metal Developer Tools for Windows 1.2
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Does the reported contents in Feedback Assistant keep in private?
I'm looking for privacy policy for Feedback Assistant but I cannot found it. If it's written in somewhere, I'm happy if you share it.
Hi, I'm developing game app in metal and trying to change shaders to use argument buffer.
Without argument buffer, frame capture shows the correct buffer/texture datas. But with argument buffer, frame capture shows broken buffers/textures(such as all green textures), even I can see the correct result while game running.
Is there any possibility that I'm missing to call important API for argument buffer?
I call useResource for buffers/textures in argument buffer.