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Materials are not importing into Reality Composer Pro as expected from USDA files
When creating a USDA file in a DCC, I want RCP to import it as expected with materials assigned. However, I’m finding that the material is not imported correctly, despite it rendering correctly in the preview pane and the textures being pulled in. The workaround is to recreate the material in the shader tree, but then I override any material changes I do on the original UDSA. Please advise me on what I need to be doing here, to correctly import materials into RCP. Using USDZ files is not ideal, as I want to make sure changes can easily be made upstream. Sorry about the link, but I can't seem to upload it to the post. https://pasteboard.co/bmhl3t004APu.png Any guidance here is much appreciated!
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Dec ’23
Minimum deployment Version for older WatchOSs and newer iOSs.
If a "Minimum Deployment Target" is updated to WatchOS7 on a product(iOS app with a companion watch app) that is already available on the App Store, watches running WatchOS6 will obviously no longer get updates. However, what is the experience for a user who has a WatchOS6 (maybe they own a Series 2) connected to an iPhone with iOS14? Will both the iPhone app and the Watch app stop getting updates? Will the Watch app stop getting updates, but the iPhone app continue receiving them and we have to manage this? Something else? Thanks in advance!
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1.6k
Jul ’21