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Reply to Does SpriteKit physics have a maximum velocity?
If I set the mass to something like 1 or 0, I still get the same invisible cap. As for applying a small impulse, I don't face this issue. After more testing I have noticed that applying any impulse under 36,000 works just as expected, however anything above 36,000 will glitch as I explained above. For example applying an impulse of 1,000,000, the velocity will be 1,000,000 for one frame and then immediately go back down to 36,000 where is reminds if there is no linear dampening.
Aug ’20
Reply to Does SpriteKit physics have a maximum velocity?
Thank you so much for your help, I tested what you said, and it worked out to give me a velocity of 10,000, however when I then decrease the mass to something such as 1, which would produce a speed of 1 000 000 m/s, it only gives me a speed of 36 000 m/s. Similarly I have found no documentation highlighting a limit for velocity, and I have scanned my code for any obscure rounding errors, to which I found none.
Aug ’20