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Reply to How to fix these errors?
Now I have defined it but despite it gives me the same errors Code: import SwiftUI struct ContentView: View {     let viewModel: EmojiMemoryGame     var body: some View {         VStack {                 LazyVGrid(columns: [GridItem(), GridItem(), GridItem()]) {                     ForEach(viewModel.cards) { card in                         CardView(card: card).aspectRatio(aspectRatio, contentMode: .fit) //Cannot convert value of type '(CGFloat?, ContentMode) -> some View' to expected argument type 'CGSize'                     }                 }                 .padding()                 .foregroundColor(Color(.systemTeal))                                  Spacer()                                  Button {                     emojiCount += 1                     if emojiCount == 10 {                         aspectRatio = 9/3                     }                     if emojiCount > 17 {                         print("Card finished")                     }                 } label: {                     Text("Add Card")                 }             }         }          } struct CardView: View {     let card: MemoryGame<String>.Card          var body: some View {         ZStack {             let shape = RoundedRectangle(cornerRadius: 20)             if card.isFaceUp {                 shape.fill().foregroundColor(.white)                 shape.stroke(lineWidth: 3)                 Text(card.content).font(.system(size: 50))             } else {                 shape.fill(.orange)             }         }              } } struct ContentView_Previews:     PreviewProvider {         static var previews: some View {             ContentView(viewModel: game) //Cannot find 'game' in scope     } }
Jan ’22
Reply to How to fix these errors?
It says me "Cannot find 'CardView22' in scope", maybe because we haven't defined the CardView22. This is EmojiMemoryGame: import SwiftUI class EmojiMemoryGame {     static let emojis = ["😀", "😍", "🤪", "😱", "🥶", "🤑", "😡", "🤠", "🥳", "🤩", "🥴", "😴", "😪", "😶‍🌫️", "😈", "🤯", "🤐", "🤗"]     static func createMemoryGame() -> MemoryGame<String> {         MemoryGame<String>(numberOfPairsOfCards: 4) { pairIndex in             emojis[pairIndex]         }     }     private var model: MemoryGame<String> = createMemoryGame()     var cards: Array<MemoryGame<String>.Card> {         model.cards     } } I have defined "game" here: import SwiftUI @main  struct MemorizeApp: App {     let game = EmojiMemoryGame()          var body: some Scene {         WindowGroup {             ContentView(viewModel: game)         }     } }
Jan ’22
Reply to Learning
Hello! I actually started with an edx course, then now I’m watching some videos on YouTube. Doing in this way my knowledge is growing. You can try with this and then go on. If you have passion you can do anything!
Jan ’22
Reply to Add Text to an animated object
I putted .overlay(Text("Hello, world!")) before .rotation3DEffect(self.flipped1 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0))), so this is my syntax now: RoundedRectangle(cornerRadius: 20)                     .frame(width: 140, height: 170)                     .foregroundColor(self.flipped1 ? .yellow : .purple)                     .padding()                     .overlay(Text("Hello, world!"))                      .rotation3DEffect(self.flipped1 ? Angle(degrees: 180): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))                     .animation(.default)                      .onTapGesture {                         self.flipped1.toggle()                     }  I want the rectangle to show the text only on one face (only when it is flipped)... Instead now he shows it on all 2 faces
Jan ’22