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Game Center authenticateHandler on visionOS
GKLocalPlayer.local.authenticateHandler = {viewController, error in When authenticating a player using authenticateHandler, the completion handler is only called if the player is already logged in. If the player is not logged in, the authentication window will appear but the completion handler is never called. If I have content in a volumetric window that obscures the login window (which appears at a slight Z increase from the parent window), what can I do? If the completion handler was being called then I could make adjustments to my view, but it never gets called if the user is not already logged in. https://developer.apple.com/documentation/gamekit/authenticating_a_player Thanks.
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560
Feb ’24
Not all attachments displaying visionOS 2.0 beta 5
I'm dynamically creating anywhere from 10-50 attachments in an immersive view by looping through an array. When there are 10-20 attachments -> no problem, all attachments appear fine. Where there are more than ~40 attachments -> ~25% of them never show up. The ones that don't show up are random and change each time the immersive view is loaded. Never had a problem in visionOS 1 so wondering if this is a bug or what's going on here. Nothing in the console that would indicate a problem. Thanks
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359
Aug ’24
Position of Game Center dashboard
When opening the Game Center dashboard via the Access Point, the Game Center dashboard appears BEHIND any content in the window with z depth (default type not volumetric). It obscures the dashboard and this makes it unusable. Alerts have the same placement. The new defaultWindowPlacement would probably suffice, but I don't think there's a way to apply that to the Game Center window. What to do? Thanks.
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Sep ’24