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Reply to Xcode build causes memory issue
Hi, I know that this answer is quite late, but for the sake of future developers with the same problem, I would advise you to check the images in your assets folder. If any of your images have dimensions larger than 1000 x 1000 you should scale them down. With the example above, the image comprises of 1000000 pixels. Following how images are loading in (4 bytes per pixel), this means 4 MB of memory is used to load the image. Unbeknownst to me, I had an image of roughly 3600 * 4000 in my assets folder. Doing the maths, this was over 50 MB of memory usage! I hope this helps someone :)
Feb ’21