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Check out this WWDC talk: "Create immersive Unity apps" https://developer.apple.com/videos/play/wwdc2023/10088/ From the transcript: "Unity Shader Graphs are converted to MaterialX, a standard interchange format for complex materials. MaterialX shaders become a ShaderGraphMaterial in RealityKit. Many Unity Shader Graph nodes are supported, so you can create complex and interesting effects." My understanding is that this applies to the AR apps ("Immersive" and "shared space"). For VR apps ("fully immersive"), I am hoping that all Unity shaders are supported.