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Reply to EXC_BAD_ACCESS in [MTLDebugTexture removeUsedRenderTarget:slices:]
I have the same issue. I got the following message: [MTLDebugTexture removeUsedRenderTarget:slices:]: message sent to deallocated instance 0x13179f4c0. Metal API validation was enabled. I disabled it and did some testing and was not able to reproduce the bug. After turning on Metal API validation again, the bug was there again after a couple of tests. Edit: It started when I starting using NavigationView in my app (I was managing navigation without it before). I am wondering if it has to do with that.
Feb ’21