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MTLLoadActionClear does not respect ScissorRect
In OpenGL, If Scissor test is enabled then glClear() call only clears the Scissor rect region. and does not clear whole texture. From documentation of Metal, MTLLoadActionClear, It seems like Metal does render pass does not respect scissor rect while clearing the rtt. Is this understanding correct ? Please suggest how to achieve the OpenGL like functionality. in this respect.
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Mar ’23