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Hi, Need some help figuring out the options and actions on following situations: When there are two or more enterprise VPNs installed on a device, one is currently active (some other brand tunnel packet provider). Then the user opens my app that triggers the opening of my network extension packet tunnel provider. Can that situation be identified so a notification be prompted to the user? Can my packet tunnel provider get / have priority over the current running packet tunnel provider? Please guid / direct to relevant document. Thanks in advance, ~r
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StoreKit don't work with iOS 17.4. After updating to iOS 17.4 our users can't make any purchases in App. Its very critical bug that affected our App. <SKPaymentQueue: 0x302bb4670>: Error in remote proxy while checking server queue: Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.apple.storekitd" UserInfo={NSDebugDescription=connection to service named com.apple.storekitd} [df94_SK2] Failed in XPC product request products(IDs: ["report"]): Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.apple.storekitd" UserInfo={NSDebugDescription=connection to service named com.apple.storekitd} Does anyone know what to do?
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Hi, We've been using Xcode cloud for one of our apps without issues for a while now. We're happy with it, and want to use it to build and publish all the apps we manage. But these past few days i've tried to set up a new app without success. I'm receiving the errors Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “{app}/Frameworks/hermes.framework/hermes” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “{app.app}/{app}” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. The errors seems aimed towards someone trying to build locally, as to my understanding, i can't affect the cloud signing used by the pipeline. Nonetheless, I've been trying to fix these by: Creating new certificates(both personal, and removing the xcode cloud ones) Deleting Xcode cloud data and starting over Changing, and testing, all relevant signing settings in project.pbxproj Testing various Xcode and MacOS versions in the config Creating provisioning profiles and specifying them in project.pbxproj Compared files and structures between a working project and this one Gone through all troubleshooting documentation and relevant posts and answers on various forums The issue only exists in Xcode cloud, and as far i can see there should be no issues with the servers. If i switch to the exact build, build it locally and publish it, there's no issue. Is there any more alternatives i can try before moving on from Xcode cloud to another solution?
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I imported an app from git hub that I have already published for Android in the Apple environment. On Xcode I made the various settings, but when I go to Signing it tells me that the bundle id is not available. Actually there are no apps with that id on my account. How can I solve it?
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I noticed an issue with the large title scrolling behaviour when presenting a sheet containing some ScrollView (for example Form or a plain ScrollView) on iOS 17.x. To share and demonstrate this issue I prepared some sample code: https://github.com/tomstoermerdotcom/swiftui-issue-ios-17-large-title/ And to be honest I am not sure if this issue is already known.
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Please help me understand the phrasing from Apple's articles about this topic. Of course, I am referring to the SDKs from the official list, as only those are affected by the new regulations. 1, https://developer.apple.com/support/third-party-SDK-requirements/ Starting in spring 2024, you must include the privacy manifest for any SDK listed below when you submit new apps in App Store Connect that include those SDKs, or when you submit an app update that adds one of the listed SDKs as part of the update. That states 2 cases in which fresh SDK versions are needed, containing privacy information: If you submit a completely new app If your app update contains a framework which was not present in the previous version of the app So, according to my understanding, if I create an app update, which does not contain any new SDKs, only the ones that I have been using for a while now, I can keep using these older SKD versions. And it is not mandatory to update them to newer versions. Does Apple state anywhere that we have to update every SDK from the list this spring in every case? Because that would contradict what I quoted from the article. 2, https://developer.apple.com/news/?id=3d8a9yyh And if you add a new third-party SDK that’s on the list of commonly used third-party SDKs, these API, privacy manifest, and signature requirements will apply to that SDK. Again, this states that you have to use a fresh version of an SDK in case you add it newly to your app. This seems to reinforce my point that if a 3rd party SDK was already used in previous app versions, the new requirements do not apply to that SDK and I can keep using its older release which does not have its own privacy manifest file. My main concern here is that there are many 3rd party SDKs from the list that we already use in our projects, and it would be a huge effort if my team had to update all those SDKs in every project by May. But if I'm right, it is not mandatory for us. (Of course, it would be wise to update the SDKs every now and then, but that's not the point here.) Can anybody confirm whether my understanding is correct? Maybe link some proof if I'm not right? It would be nice to have a reply from someone working at Apple, to have a reliable answer.
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Hello, my radio streaming app worked well in iOS 17.2 and earlier but from iOS 17.4 streaming no longer works, what has changed? What do I have to do in my app? import UIKit import WebKit class ViewController: UIViewController, WKNavigationDelegate { @IBOutlet weak var mWebView: WKWebView! private let url: URL = URL(string: "https://mi web")! override func viewDidLoad() { super.viewDidLoad() let configuration = WKWebViewConfiguration() // Configurar preferencias de la página web let preferences = WKPreferences() preferences.javaScriptEnabled = true configuration.preferences = preferences mWebView.navigationDelegate = self mWebView.load(URLRequest(url: url)) } }
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I keep getting "an error has occurred." in my App store connect/ agreements page whenever i try to agree paid apps agreement. What i do, is i click View and Agree to Terms here: Then i select "i have read and agree to the terms presented above." and click "agree": Then i get this error: Also this new page with error only has cancel button available: I have already tried 3 different browsers with latest version (chrome ,firefox, safari). I also searched forum and found that this happens to some people. I appreciate any suggestions.
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I have purchased $99 developer account program on 19th March 2024 and still its in pending status. How much time does it normally takes to get activated? & How long do i have to wait for getting it done? I am doing in from Vietnam. If anyone knows the solution please help!! I also sent email to Apple Support still no response. Ticket No: 102253243406
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My requirement is to execute this shortcut on the Apple Watch, where I input speech, and it's converted into text to be saved in the memo app. However, the shortcut doesn't function correctly on the Apple Watch, and I can't sync the content to the memo app. Suspecting an issue with synchronization, I added the current time along with my voice input, only to find that while the current time gets transferred, the text does not. I wondered if the problem was with voice input, so I tried switching to keyboard input, but the outcome remained unchanged. I have tested this issue on multiple Apple Watches and found the problem persists across all devices. Both my phone and iWatch are updated to the latest system versions. https://www.icloud.com/shortcuts/d58d14627dbe450ead5e9217e1a68c27
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I've created a Safari extension using Xcode, and it works fine on my local system. However, when I try to deploy the extension, I encounter an error message stating "No team found in archive." I've already added the team while setting up the extension. Could someone please assist me in identifying what I might be doing incorrectly? Below are screenshots showing my configuration and the error message I'm encountering during deployment. Following are the configuration screeshots Following is the error screeshot
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I am facing a strange problem with PushKit/CallKit when compiling with SDK 17.x. The app behaves normally on iOS 16 and iOS 17 devices but PushKit does not seem to work properly anymore with VoIP Push messages. The behavior is as follows: when the screen is unlocked, everything works as expected (app gets automatically started when not running and the call notification is displayed) when the screen is locked and the app is already running, everything works as expected (CallKit call screen is shown) when the app is not running and the screen is locked, nothing happens... but as soon as I unlock the screen the app gets started and CallKit can be informed about the call. After this the call notification is properly displayed. In the logs of the app I can see that the app didn't get started/informed about the VoIP Push notification before unlocking the screen Now the second problem is: as iOS doesn't start the app properly when the screen is locked, the app can't display the call via CallKit. Because of that the app will get blacklisted after a while (and for a while). Before using iOS SDK 17 the app was working without any issues on iOS 15 devices. Is this a known issue?
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Hi I have an App that uses SwiftData + CloudKit as a private database to sync across users' devices. Is there a way to enable sharing and collaboration capabilities with other users by using Cloudkit + CoreData? To reduce the complexity of the Shared Object Graph, I envision treating the object graph as an Object (Document). In this way, the cloud's implementation of the sharing DB is simplified. The App will take care of the integrity and security of the document. Ideally, I would love this capability in a multi-peer-to-peer local network, but I have yet to find a Conflict-free Replicated Document library to use. In summary, I want to use SwiftData for the CRUD operations in the data objects running in the local App and treat the Object Graph as a document for sharing with other users. Any guidance or any code examples will be appreciated. Thank you!
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After the update to iOS 17, tapping on message notification shown on CarPlay Dashboard is navigating to the CarPlay app instead of announcing the message notification. Announce Notifications turned ON Announce Messages turned ON Announce New Messages option is selected Other apps message notifications are announced as expected when tapping on the notification implying that the settings are set as required. Enabled com.apple.developer.carplay-communication Class CustomCarPlaySceneDelegate: UIResponder, CPTemplateApplicationSceneDelegate { func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didConnect interfaceController: CPInterfaceController) func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didDisconnectInterfaceController interfaceController: CPInterfaceController) func scene(_ scene: UIScene, willContinueUserActivityWithType userActivityType: String) }
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I have encountered an issue related to the usage of string catalogs in a Swift package. I created a repository for reproduction. https://github.com/atacan/DiscussionStringCatalogPackage The Readme.md file has all the details. Here is a short summary: The Package.swift file's target has resources: [.process("Resources")], and this Resources folder contains a string catalog. The catalog is correctly populated by the compiler, and German translations are added. Text view is using bundle: .module argument. However, when the scheme run options are changed to German, the UI still displays English text. Xcode throws a warning indicating that the German translation for the text is not found in the Localizable table of the bundle and it says (not loaded). Although the bundle contains translations in the Localizable.strings file. Screenshots of the issue are available in the original README file. I am looking for any insights or solutions to this problem.
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Hi, Has anyone found a way to send a push notification based on beacon region entry/exit? Since iOS 17, CLBeacionRegion which inherits CLRegion that made this possible is now deprecated and replaced by CLMonitor.CLBeaconIdentityCondition. CLMonitor.CLBeaconIdentityCondition does not only work properly on the latest version of iOS, it also lacks such features like sending push notifications based on region entry/exit. Even UNLocationNotificationTrigger only accepts CLRegion which is not possible to create one using existing classes that are not deprecated.
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