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Ah, it appears to be -target: xcrun --sdk appletvsimulator clang -isysroot $(xcrun --sdk appletvsimulator --show-sdk-path) -target arm64-apple-tvos13.0-simulator test.c
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6 years late, but I've just experienced this and it's the Info.plist settings: Supported interface orientations (iPad) which included all possible orientations despite setting just Landscape in the Build Settings. It's been this way for as long as I can remember, but I don't know why... Anyway delete the orientations you don't want and ensure the iOS Simulator has Device > Rotate Device Automatically turned on and you should be golden.
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Yup, just rebooting the iPad worked for me.
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I get the same issue debugging from Xcode 11.4 to an iPad running iOS 13.3.1 and I am not running a firewall on my mac...
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I am no graphics expert but have used OpenGL, DirectX 11 and Vulkan to varying extents and I find Metal to be simplest API of them all.I found Warren Moore's Metal By Example useful too.Good luck to you!
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I am not sure. You probably should have split your disk up and multi-booted the beta alongside majove.
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I have no idea. We are getting close to release so there might not even be one, which is worrying given the issues with beta 8.-A
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There are several messages in this forum from users having issues with beta 8 so I've skipped installing it and am waiting for beta 9. I suggest you do likewise.
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Fixed in iOS 13.1 beta 2
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Yeah me too. Running the Apple Metal BasicTexturing sample on an iPad Air 3rd Gen I see the `drawableSizeWillChange` method being called with the correct view size of 1668x2224 and then shortly afterwards with a size of 2965x1251.Glad it's not just me.EDIT: Reported error via Feedback Assistant.P.S. On a related note, any Metal developers here know why the same sample running on macOS 10.15 beta 7 shows the geometry to be broken (second image from GPU Frame Capture showing geometry)?
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This is solved in Xcode 11 beta 6.
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Any idea why compiling a Metal shader at runtime from source on the iOS 13 Simulator fails with the following error:Error: PCH file built from a different branch ((metalfe-902.9.49)) than the compiler ((metalfe-902.9.52))But works fine for an iOS 13 device?
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Me too; I am playing with cocos2d-x v4 branch which translates glsl to msl and works fine on an iOS device. Did you have any luck with this?