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And upload succeeds. xcrun altool --upload-app -f MyApp-universal.pkg -t osx -u ****
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After this I validated the package successful. xcrun altool --validate-app -f ****-universal.pkg -t osx -u ****
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I think it is necessary to sign first the binary, because else App sandbox won't work. So first: codesign --entitlements /Applications/MyApp.app/Contents/MyApp.entitlements -s "Apple Distribution: ****" /Applications/MyAppapp I checked the installer package in a VM. It works with sandbox.
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codesign did the job.
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Hi, I was able to fix error message #01 but #02 still makes problems. Asset validation failed (90259) Bad Bundle Executable. You must include a valid CFBundleExecutable key in your bundle's information property list file. (ID: 20d29eb7-40a8-4a38-ac75-2a75452d04cf)
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I have got the same problem as using Xcode.
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Hi, PostScript is a stack based programming language. Might be you should try to solve it in PostScript level 3 itself. Search online for "Postscript Primer" or "Postscript Language Reference". PDF is a PostScript level 3 dialect. regards, Joël
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This seems to be what I need. Vector operations and such. https://developer.apple.com/library/archive/documentation/Performance/Conceptual/vDSP_Programming_Guide/Introduction/Introduction.html and https://developer.apple.com/documentation/accelerate/veclib The Neural Engine looks versatile.