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Same here, in Simulator <= 16.x it does not occur. This error also causes lag in program execution; for instance in games with multiple audio objects playing it will stall the game, rendering testing in the Simulator useless. https://feedbackassistant.apple.com/feedback/13193810 (AVAudioPlayer init very slow on iOS 17 Simulator)
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1 Replies
Ah, of course, it is determined by the CLLocationAccuracy of the CLLocation.
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7 Replies
Same here, Xcode 15 official release and iOS 17.0.2 official release. Apparently this is intended behaviour, see here: https://developer.apple.com/forums/thread/737875?answerId=765840022#765840022
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26 Replies
Official release Version 15.0 (15A240d) downloaded today. Simulator still extremely slow. Spritekit apps show 60 fps but they stall every 0.25 seconds. Springboard process uses 100% processor on M1 Mac mini. Unusable.
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11 Replies
Is there an update on this issue? (I have tons of users which have non working renewals, and restoring purchase is not working for them.)
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4 Replies
Same issue here, "no crash report version" in Apple provided crash report. I filed a support request at Apple.
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8 Replies
Could you please specify how the Console app can be used to convert the file?
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Same issue, even without using webviews.
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12 Replies
Same issue here, all on devices that run iOS 15.7. Both iOS and iPadOS. I never have so many crashes. I cannot find any reason why this should happen. Last Exception Backtrace: 0 CoreFoundation 0x180436288 __exceptionPreprocess + 220 (NSException.m:200) 1 libobjc.A.dylib 0x19916a744 objc_exception_throw + 60 (objc-exception.mm:565) 2 CoreFoundation 0x180513fc0 -[NSObject(NSObject) doesNotRecognizeSelector:] + 144 (NSObject.m:147) 3 UIKitCore 0x1837921f0 -[UIResponder doesNotRecognizeSelector:] + 296 (UIResponder.m:685) 4 CoreFoundation 0x1803cae98 ___forwarding___ + 1764 (NSForwarding.m:3577) 5 CoreFoundation 0x1803c9f70 _CF_forwarding_prep_0 + 96 (:-1) 6 CoreFoundation 0x1803c7834 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 28 (CFNotificationCenter.c:652) 7 CoreFoundation 0x180463fd4 ___CFXRegistrationPost_block_invoke + 52 (CFNotificationCenter.c:173) 8 CoreFoundation 0x1804371d0 _CFXRegistrationPost + 456 (CFNotificationCenter.c:199) 9 CoreFoundation 0x1803dd8ac _CFXNotificationPost + 728 (CFNotificationCenter.c:1147) 10 Foundation 0x181bb0734 -[NSNotificationCenter postNotificationName:object:userInfo:] + 96 (NSNotification.m:560) 11 UIKitCore 0x182bf6d98 -[UIScene _invalidate] + 668 (UIScene.m:942) 12 UIKitCore 0x182d93800 -[UIWindowScene _invalidate] + 164 (UIWindowScene.m:334) 13 UIKitCore 0x182ae3ad0 -[UIApplication workspace:willDestroyScene:withTransitionContext:completion:] + 220 (UIApplication.m:3999) 14 UIKitCore 0x182a770fc -[UIApplicationSceneClientAgent scene:willInvalidateWithEvent:completion:] + 388 (UIApplicationSceneClientAgent.m:61) 15 FrontBoardServices 0x192660510 -[FBSScene _callOutQueue_agent_willDestroyWithTransitionContext:completion:] + 284 (FBSScene.m:456) 16 FrontBoardServices 0x192668c78 __84-[FBSWorkspaceScenesClient _queue_invalidateScene:withTransitionContext:completion:]_block_invoke_2 + 128 (FBSWorkspaceScenesClient.m:622) 17 FrontBoardServices 0x19264b308 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 240 (FBSWorkspace.m:352) 18 FrontBoardServices 0x19265ddb0 __84-[FBSWorkspaceScenesClient _queue_invalidateScene:withTransitionContext:completion:]_block_invoke + 328 (FBSWorkspaceScenesClient.m:621) 19 libdispatch.dylib 0x18009da30 _dispatch_client_callout + 20 (object.m:560) 20 libdispatch.dylib 0x1800a14e0 _dispatch_block_invoke_direct + 264 (queue.c:501) 21 FrontBoardServices 0x19264cc70 __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 48 (FBSSerialQueue.m:157) 22 FrontBoardServices 0x19264c040 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 (FBSSerialQueue.m:181) 23 FrontBoardServices 0x192650700 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:194) 24 CoreFoundation 0x180458414 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1972) 25 CoreFoundation 0x1804691a0 __CFRunLoopDoSource0 + 208 (CFRunLoop.c:2016) 26 CoreFoundation 0x1803a2694 __CFRunLoopDoSources0 + 268 (CFRunLoop.c:2053) 27 CoreFoundation 0x1803a805c __CFRunLoopRun + 828 (CFRunLoop.c:2951) 28 CoreFoundation 0x1803bbbc8 CFRunLoopRunSpecific + 600 (CFRunLoop.c:3268) 29 GraphicsServices 0x19c52b374 GSEventRunModal + 164 (GSEvent.c:2200) 30 UIKitCore 0x182d31b58 -[UIApplication _run] + 1100 (UIApplication.m:3511) 31 UIKitCore 0x182ab3098 UIApplicationMain + 364 (UIApplication.m:5064) 32 Weerbericht 0x1049859b4 main + 80 (main.m:7) 33 dyld 0x104ff1da4 start + 520 (dyldMain.cpp:879)
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1 Replies
SKLabelNode unfortunately gets blurry when an SKCameraNode is used and zooms in. A dirty solution is to render it with a large font size, convert it to an SKSpriteNode and then scale it down again: let scaleFactor = 5.0 let label = SKLabelNode(text: "Test") label.fontSize = 12.0 * scaleFactor let spriteText = SKSpriteNode(texture: view.texture(from: label)) spriteText.xScale = 1 / scaleFactor spriteText.yScale = 1 / scaleFactor addChild(spriteText) You can try various values for the scaleFactor and see if the result is to your liking. (Note that if you don't have access to your view you can use SKView().texture(from: label) in line 5).
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My case at Apple Developer Support has now been forwarded to Apples engineering team as I have the same problem with multiple apps and multiple Apple Developer Accounts. Now awaiting their further comments or solutions.
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12 Replies
In the meantime I have also tried submitting for external TestFlight testing. After approval, it still does not work. I am afraid to submit the app to the production App Store because I haven't been able to test any Game Center feature. My case at Apple Developer Support has now been forwarded to Apples engineering team as I have the same problem with multiple apps and multiple Apple Developer Accounts.