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XCode asset catalog causes NSImage to be unclickable
I'm having an issue where when my asset catalog have more than 2 images (all have @1x @2x and @3x and PNG format), my NSImage in my NSImageView cannot be clicked. Does anyone know why this happens? Thanks in advance! import SwiftUI struct ContentView: View { @State private var window: NSWindow? var body: some View { VStack { Button("Open Window") { // Create and show the NSWindow self.window = NSWindow( contentRect: NSScreen.main?.frame ?? NSRect.zero, styleMask: [.borderless], backing: .buffered, defer: false ) // Set up window properties self.window?.isOpaque = false self.window?.hasShadow = false self.window?.backgroundColor = .clear self.window?.level = .screenSaver self.window?.collectionBehavior = [.canJoinAllSpaces] self.window?.makeKeyAndOrderFront(nil) // Create an NSImageView let petView = PetView() // Add the NSImageView to the window's content view if let contentView = self.window?.contentView { contentView.addSubview(petView) // Center the petView petView.centerXAnchor.constraint(equalTo: contentView.centerXAnchor).isActive = true petView.centerYAnchor.constraint(equalTo: contentView.centerYAnchor).isActive = true } } } } } class PetView: NSImageView { override init(frame frameRect: NSRect = .zero) { super.init(frame: frameRect) self.image = NSImage(named: "dog_idle-1") self.translatesAutoresizingMaskIntoConstraints = false } required init?(coder: NSCoder) { super.init(coder: coder) } override func mouseDown(with event: NSEvent) { print("woof!") } } I've tried changing the amount of images in my asset catalog and found that 2 is the maximum amount for my NSImage to be clickable. It suppose to print "woof!" when i click on it.
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